The night started with a two player game of Barony between Ivan and Heng
This game have serious component overproduction issues
Modular setup tiles
Game action summary card
Victory Points tracker
Control Points tiles
This game is sort of like chess where positioning and area control matters.
This is more so in our two player game as each move is met immediately by a countermove.
Castles, Fortresses and Mountains form up choke points and defensive barriers.
Villages give control points to convert to Victory Points. However the catch is that villages can be razed by the opponent to steal those control points from you.
The challenge is then to time the conversion and also to position those villages in more defensible territory.
As the game is deterministic (no random elements), the thinky and analysis paralysis can get quite bad. However it does reward repeated plays and there are many strategies that a veteran can employ against a beginner.
Next we are joined by Vence for Roll for the Galaxy (RollFTG)!
from left: Heng, Vence, Ivan. You can see Sinbad's gang in the background doing other games.
Race for the Galaxy (RaceFTG) is one of my favourite games, but I always felt the teaching time is too long and unnecessarily complex.
So how does RollFTG fare as an apparently shorter dice variant of RaceFTG?
First off - the dice now acts as the resource of the game, so no more huge hand of cards as resources, instead, it is better to get as many dice as possible in this game.
The explore option works differently in that new developments and worlds revealed go to the bottom of your stack and only the top can be worked on.
This is a massive change from RaceFTG as previously you will have a massive hand to pick and choose which tech or world to work on. So RollFTG although won't confuse new players as much with too many options, does feel constricting to a RaceFTG player.
The other major change for the better is to combine trade and consume into the same action called shipping.
Leeching off other player's actions is still a mainstay of RollFTG, however this time, in order to leech effectively, you have to commit dice resources to those actions that you think the other players will play. This is where the more dice you have the better as you have more dice to 'guess' where the other players will go and as an added bonus, mitigate the luck of the die roll.
sturdy dice cup
the colourful dice!
player screen cum rules summary
action selection board
game credit marker
player action selection indicator
Player starting world plus specialisation (yup, you start with 3 development/world on tableau)
gaming @ Old Town Whitecoffee = getting fat
So what do I think of the game? RollFTG seems to be more streamlined and easier to teach, however the limited exploration option gives the game a different character from RaceFTG. I'll have to try it a few more times and with different player count. At this point in time, RollFTG does seem to be able to coexists with RaceFTG but definitely RollFTG will be my choice to teach to newbies.