So anyone going from Klang? Chance of carpooling? How is everyone's transport arrangements?
We are good to go. Take a look at the list of games we'll be playing over both days. Wow! In fact, there's Heck Meck which is used to break the ice.
1. caylus.2. railroad tycoon.3. power grid.4. acquire.5. tikal.6. reef encounter.7. primordial soup.8. elfenland.9. puerto rico.10. torres.11. saint petersburg.12. santiago.13. el grande.14. samurai.15. settlers of catan.16. carcassonne.17. cafe international.18. elasund.19. china.20. niagara.21. thurn & taxis.22. ticket to ride.23. ra.24. pirate's cove.25. cosmic encounter.26. through the desert.27. tigris & euphrates.28. antike.
Are you drooling? 
But a more serious matter beckons. Can those who are gonna do the REAL gaming ie. after dinner Sat evening from 8pm onwards, pls stand up and shout what games are we gonna do Sat evening onwards?
Plan A: We do Dune (6-player) and maybe 1856 (5-player). Fill in-between with other faves (since we've 28 games up there!)
Plan B: If I can get my 7 Ages on time, we do 7 Ages for 6 player! This shud last us the entire evening and may be a once-in-a-lifetime type of experience.
Plan C: anyone got better ones?
ok I'll bring my copy of Lupus Tabula and we do a Wolfie session around dinner time. 
How's the noticeboard gonna work if the game posted was not brought up eg War of the Ring? Remember to bring your brand new shrinkwrapped Dune wor, edw? hehehe
A report from my fren Alvin's blog:
[We can't upload photos again. So we'll just leave the post up and try and upload them sometime soon. What we've done so far is link text to the pics we've got up at Flickr. 'Nic, got a pendrive to get the whole lot of pix?] Team, fall back!... ...All the way to Awana! The weekend was set for the 2006 Malaysian Eurogames Retreat. Starting at 8.30am Saturday and going alllll the waaaaay till Sunday afternoon. Shoot, should have had more marathon sessions with 'Nic and Ivan for practice. Hope brains don't dissolve before the weekend is over, as once we finished we'd to rush back, finish packing up for my trip to Singapore - we'll be there a week for training and will not be a good sign if brain has melted. Decided not to take a risk in oversleeping so had kind 'Nic come up to fetch me over to bunk overnight at his place before heading up to Awana. We'd a good start and 'Nic also picked up Jeff along. The more the merrier, everyone was awake and the haze gave way to clouds and cool weather. Soon everyone arrived and breakfast was underway. Edwin, our organizer did the honours of welcome speech and such and explained how we'd be playing da games. 16 gamers in all, split into 4 tables of 4 players. Essentially the games would be rated thus: Table 1 would be rather difficult games, scaling down to Table 4 with simpler games. As there were loads of games (28 for the event not counting extras for during free time) there were most of us who don't know some games. So those who knew how certain games are played were to teach the others, provided that they're teaching another table to "make sure you don't 'forget to mention' certain winning conditions". Fair innit? First up, lots were drawn to see which table we'd sit at. Then the prelimenary game - for actual table placement. Heckmeck. A dice game. We suck big time at dice games. Anyways: Heckmeck. Objective is to collect the most points in worms. Using six d6, roll to try and get marks to collect tiles of same mark and score points. Tiles either score 1, 2 or 3 points and can be stolen by other players as well! This retreat was gonna have quite a bit of Musical Chairs/Tables - after each game, 2 winners will head 'up' a table while the 2 losers head 'down' a table. You could probably keep a permanant seat in Table 1 or 4 if you had the skill. Anyways, as we're lousy at dice, we ended up at Table 4. No biggie. What's the first game up? What the-? What is this game doing on Table 4??? Railroad Tycoon. Objective is to get the most points by the end of the game. Points are earned by building railroad tracks to send goods from place to place. Completing certain objectives also earn points. Cash is required to build tracks, upgrade train engines, urbanize towns etc and can be gained either by alloting shares or earning points. Oh no. Heavy game IMHO, shouldn't this be a Table 1 or 2 game? A look around showed that the other tables had heavier games. Anyways, managed to suffer our way through as was slightly familiar with game concepts by now plus we knew what we needed to do during the initial stages of the game. But I guess the deciding factor as to how we won was the fact that KP wanted to win the prize for 'being fourth on the Table 4 in the final round'. That put Shaun and us up to Table 3.
Second game for the day is Ra at Table 3. At our table, Jen Fai, Shaun, Chris and us. According to the Games Allocation table, this is game 7, a 1 hour game which should finish fairly quickly. RA. A game in 3 epochs. Objective is to gain the most points. Tiles are drawn and placed representing various aspects of Egyptian life - gods, culture/civilization, pharoahs, buildings and season (flooding of the river), all earning points in some way. This are placed on the game board to be auctioned off. The intersting part of auction in this game is that each player only have three 'chips' for bidding with a value from 2-13 (or higher depending on players), thus players have to be mindful whenever they bid. This was an interesting game, very quick learning curve but certain strategies in the game may smack you in the face if you don't keep watch - after the first epoch Chris was left with the 2, 3 and (we think) 6 chip for bidding! And we guess it would be better if a bag was provided for tile-drawing and shuffling. Otherwise it was a fairly quick game played, giving us time to check out other tables, or in Shaun's case, play dominos with the bidding chips. Watching Samurai going on Table 1, things were quite hushed. Edwin and Jeff were already calculating their wins and losses already before the game has ended! Analyses Paralyses hard at work. Onto our third game of the day - Table 2, Game 7: St Petersburg. Another 1 hour game. St Petersburg. Objective of the game? Earn the most victory points. There are 4 phases in the game: Workers, Buildings, Aristocrats and Upgrades. Purchase cards revealed in each phase to either earn rubles (cash) or victory points. Workers generally earn rubles, Buildings for rubles and or victory points or even special abilities, Aristocrats mainly victory points. Upgrades allow you to improve cards you have already bought to either earn more rubles or points. I didn't get to read about the flavour behind St Petersburg, because 'Nic and I were trying to teach Thurn and Taxis to Table 4 (why does Table 4 seem to have all the train games?). Hopefully our explainations were clear enough. Anyways, easy learning curve, heavy strategy punishment. Well, maybe not really. Just not paying attention to what we were buying, plus we didn't realise that, while we could 'take a card into hand' we couldn't 'discard a card from hand' as an action - leading to further point deduction at the end of the game < Back to Table 3. Table 3, Game 4: Pirate's Cove, 90-minutes. Pirate's Cove. Objective is to loot different islands for their treasure, fight off any competing pirates on same island, take on notoriously famous pirates or The Royal Navy...all in the name of getting Fame Points. Lasting 12 turns, pirates secretly choose their destination island to loot for treasure, gold, fame and/or purchase strategy cards as well as upgrades for their ship. Ships can upgrade sails (initiative), crew, cannons (both required for firepower) and hull (treasure hold space). During combat pirates blast each other until one sustains massive damage in any one of the four upgrades or flees. We started rather slow because we didn't had anyone to teach us the game - Rob had to make do with going through the manual with us and us having mini-trials to ensure we've got the gist of it. Jen Fai has played the game before but that was waaay too long back, so we'd best go through everything again. We decided to sacrifice our hull integrity to increase our firepower might. Unfortunately as encounters prove, for firepower to be really impressive and intimidating, one's ship must be able to manouevre with ease. In the end our ship spent plenty of time at Pirate's Cove doing repairs T_T The strategy cards may require clearing up on some details. Initially I'd cards that told me I could redirect the Royal Navy elsewhere. As the Royal Navy did not appear in the game I wondered what worth was the card for, until Jen Fai played it near end-game against Rob. Seems like when you play that card, you put the Royal Navy into play to chase and battle other pirates! So Rob had to fight off the persistant Royal Navy, but thankfully he had a card in hand that allowed him to deal double damage (or something). Rob won, got famous. After that encounter, next turn I launched my Royal Navy against Rob who fled ^_^
(crossposted with permission)
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